Elpis Fallen Guide

A player resource for Elpis: Fallen Star

Tier List

This is a general tier list for most content, with more weight given to end-game content such as Formidable Assault and Illusory Realm (weekly boss) performance.

Apex characters are very strong in almost all teams and content. These are the best characters in each class.

T0 characters are very strong in specific teams and content, and are good in all teams and content.

T1 characters can be very strong in specific teams or content, but otherwise not as good as T0 and Apex units.

T2 characters require specific teams or content to be strong, are good for filling out your team when starting the game, or building a second or third team.

Elpis: Fallen Star is a game where the majority of content can be completed with the majority of characters, as long as you are building your teams correctly. A roster full of Apex and T0 characters is only required for those who wish to be competitive in high ranking PVP, Formidable Assault, Illusory Realm, and clear the last stage of events.

For example, I sometimes use Haidee, a 2-star voidblade that doesn't even show up on this tier list. Why do I use her then? For some events, having another lumin type voidblade that reduces enemy defense can be useful. Sometimes I use her in a 3rd team on a boss when multiple teams can be deployed.

5-star units are evaluated at awakening 0 (no duplicates), and all other units are evaluated at max awakening.

This tier list represents my own experience with these units, comparisons with other tier lists (linked below), and discussions with others.

Last updated: January 10, 2026

AoE Area of effect or multi-target focused

Backrow Attacks enemy backline

Buff Provides beneficial effects to team

Cooldown Total Assault cooldown reduction or modification

Debuff Applies negative effects to enemies

DMG Share Damage to teammates is partially redirected to this unit

DoT Applies damage over time to enemies

DPS High damage output characters

DPS (DoT) Primary damage dealer specializing in damage over time

Healer Healing and recovery specialist

Leader Notable team leader effect

Pure Tank Skills dedicated to absorbing damage, does little to no damage to enemies

PVP Excels in player versus player content

Revive Can resurrect fallen team members

Self Heal Restores own health

Shield Provides protective barrier to self

Shield (Team) Provides shields for entire team

Stun Disables or immobilizes enemies temporarily (Stun, Time Stop, etc.)

Sub-DPS Secondary damage dealer

Taunt Forces enemies to target this character

ironcladIronclad
voidbladeVoidblade
spellweaverSpellweaver
ghosthunterGhosthunter
Apex
GhostSamurai
GhostSamurai
Healer Shield (Team)
Leticia
Leticia
DPS Debuff Cooldown
Estella
Estella
DPS Debuff Self Heal
The Solace
The Solace
Healer Buff Sub-DPS
Asteria
Asteria
Buff DoT Sub-DPS
Lingyao
Lingyao
DPS Cooldown
Inellis
Inellis
DPS
T0
Jessica
Jessica
Buff Healer Stun PVP
Aria
Aria
Healer Debuff
Roya
Roya
DMG Share
Darkwing
Darkwing
DPS PVP
Ivorywing
Ivorywing
Sub-DPS Revive Buff
Ethel
Ethel
DPS (DoT)
Teostra
Teostra
DPS Stun
GhostQueen
GhostQueen
DPS Self Heal
Nebula
Nebula
Debuff DPS
Saico
Saico
Healer
Souffle
Souffle
DPS DoT
Miam
Miam
DPS AoE
Freya
Freya
DPS Stun
Delis
Delis
Stun Leader Sub-DPS
T1
Falcon
Falcon
DoT Shield
Nikita
Nikita
Sub-DPS AoE Shield
Osadin
Osadin
Buff PVP
Kaguya
Kaguya
Pure Tank Self Heal
Rann
Rann
DPS AoE
Lexie
Lexie
DPS Debuff
Eclipse
Eclipse
Buff Sub-DPS
Vee
Vee
DPS AoE
Philia
Philia
Sub-DPS Debuff Healer
Monna
Monna
Sub-DPS Cooldown
Hymnkeeper
Hymnkeeper
DPS Backrow
Arlen
Arlen
Healer
Timmy
Timmy
DPS AoE DoT
Ciel
Ciel
Leader Sub-DPS
Flark
Flark
Sub-DPS Self Heal
Kuki
Kuki
DPS
T2
Remi
Remi
Debuff
Tequila
Tequila
Taunt
Tina
Tina
Buff Stun
Gima
Gima
DPS DoT
Mihal
Mihal
Sub-DPS Buff
Monica
Monica
Sub-DPS Debuff
Absolver
Absolver
DoT AoE
Seki
Seki
Healer
Annis
Annis
Healer Buff
Skylark
Skylark
DPS DoT
Opera
Opera
Debuff Sub-DPS

Character Reviews

Is Kaguya Bad?

On some tier lists, Kaguya is listed as a T2 or "EX" character despite being a 5-star rarity. Guides also frequently advise new players against selecting her or rerolling their account if they get her early. This has lead some to believe that she is a bad unit.

Kaguya is a strong unit, but she is not a great character at the beginning of the game. Why?

  1. She is a pure tank. Her combat skill is passive self healing. Her TA skill makes her stop attacking (does no damage during TA phase), significantly buffs her defense, and also nullifies negative status effects.
  2. Early in the game you don't need this much defense from a single character in most battles. You need healing for team members, which is what makes Ghostsamurai so elite. You also benefit more from units like Aria that apply debuffs or Jessica that buffs your voidblade units.

Once you advance farther into the game, there are many situations where Kaguya makes sense to use over another Ironclad. She is a great candidate for the Crimson Pact, Ruinous Blaze, or Guiding Beacon emblem sets, which increase team member damage. While the game recommends that Kaguya use the Terra Blessing set (which increases health and damage reduction), I find that these benefits are overkill most of the time. For most bosses, Kaguya should use the Crimson Pact set, because she will still have enough defensive capabilities to tank and survive, and it will give all Ghosthunter units on your team a 10% damage boost for the entire battle.

In short: Kaguya is not bad, she just isn't Ghostsamurai. She is situationally good and won't help you in the early game nearly as much as in the end game. If what you need is a front row tank, she does that job perfectly.

Nikita

Nikita is a decent tank with situational DPS ability. At higher awakening, she can actually provide a debuff to enemies and significant buffs to your team (especially fire element members), but without any awakening, she is very situational. She performs similarly to Falcon in terms of tanking ability. Her gameplay loop relies on being near multiple enemies and taking damage to activate her combat skill, which deals AoE damage, provides stacks of shields, and increases her TA skill damage.

Nikita's problem is that she wants to be a sub-DPS type character, but since Ironclads will always have lower DPS than other classes, it's better to pick an Ironclad that benefits your other DPS units as opposed to trying to do damage with that Ironclad. Roya, for example, does 1/10 to 1/20 of Nikita's damage output, but Roya helps the rest of your team survive direct damage. Aria applies a 10% debuff to enemy defense with her TA skill and heals other Ironclads. GhostSamurai gives everyone shields and heals. Jessica heals voidblades, buffs voidblades, and stuns enemies (petrify). All of these benefits come without any additional awakening required, except for Aria, who is a four-star character and can reasonably be awakened over time.

Nikita, on the other hand, just tries to do a lot of damage. She does damage over time with her Total Assault skill, but it is not through applying a stack of DoT status. Enemies who stand in her radius take ticks of damage instead of getting a stack of DoT. This means that she doesn't combo with Souffle in a DoT team.

She has a good shield and good survivability comparable to Falcon on the latest boss, even though Falcon is a water type and so gets a damage reduction bonus, so she is a good tank. Her DPS can be decent, at times as much as Darkwing if you are hitting enough enemies, but it's very niche since you have to make sure you are consistently hitting several enemies with her combat skill and her TA skill. If the enemies die, then you aren't doing damage anymore. In a boss fight, it's hard to position her since Ironclads just charge straight at the nearest frontline unit.

If I have one complaint about Nikita, it's that her kit feels like you need A1 and really A3 to see her working as intended, because this is when she gets all the extra buffs and debuffs from her shield stacking that helps her teammates. I haven't tested her at A3, but I suspect she will be a great sub-DPS and buffer at A3, especially in a team with many fire units.

Philia

Philia's kit is tough to figure out. I think her designers were trying to make a unit that is strong in fights with multiple ironclads or a boss ironclad. She has three main components to her kit: dealing single-target damage, providing healing, and reducing enemy defense.

Her combat skill spawns an orb that bounces back and forth between enemy units and allied units. When it hits an enemy, it deals damage. When it hits an ally, it heals them. The orb always alternates between enemy and ally units, so the cadence is enemy, ally, enemy, ally, etc. The orb moves at a constant speed, so if it ping-pongs back and forth between two units that are close to each other, it will hit more frequently than if it has to travel to an enemy ghosthunter on the backline and an allied ghosthunter on the frontline. Through some basic testing, I find that she can double or even triple her damage and healing if you can get her orb to bounce back and forth between frontline units (Voidblades or Ironclads).

This is where Philia's problems start. The orb will randomly choose its next target from among those who have health below 100%. In most fights where we care about high performance, almost every unit on the map will have health below 100% after a few seconds, especially your units. Since it's random and doesn't seek out the unit with the lowest health, you can't guarantee that the units that need healing will get healing. Additionally, you lose out on healing and damage per second if the orb has to travel long distances between your Ghosthunters and enemies.

The orb's damage and healing are based on Philia's attack and health stats. The orb also cannot crit. Thus, you want to build her with lots of attack and health, and avoid crit rate and crit damage. This also means that her feather emblem is in a weird place. Attack speed doesn't seem to affect the orb's travel speed, and crit rate and crit damage both don't boost her orb's attack damage, so they don't benefit you nearly as much as most offensive-minded units. Ultimately, a healing feather seems to be the best way to go. The game recommends the Fervent Faith set, which boosts skill attack and skill damage, and, through testing, I agree this is probably her best option.

To maximize the orb's damage, she needs to be on a team that favors ironclads and voidblades, and she should be used in fights where enemies are collected in the frontline as well. Even under ideal circumstances, putting her on a team with 5-6 Voidblades and fighting an enemy with only frontline enemies clumped together, I have only ever seen her get at most 600,000 damage in a test dummy fight, while Lingyao, Inellis, and other top damage dealers can reach 800,000 to 1,300,000 damage. In more realistic and meta teams, she is most likely doing 200,000 to 300,000 damage.

At this point, you should be saying, "She isn't supposed to be a pure DPS, because she has healing and defense reduction abilities, so of course her DPS is lower". Let's talk about her other abilities then.

Whenever the orb hits an ally, it heals them 2% of Philia's max health. As we have already discussed, the orb moves randomly, so it's difficult to contrive a situation where the orb is hitting allies frequently enough to be consequential. Even if you can get it to hit allies regularly, its random target selection means that an ally who really needs that healing might not get it. Most healers will target multiple allies at once with their healing (Arlen, Saico, etc.) and/or prioritize healing members at low health. So not only is Philia's healing output worse than most healers', but it's also only targets one ally at a time and doesn't prioritize those who need it most. You could give her the healing emblem set to boost her healing, but then you are giving up her damage-dealing capabilities, and she is a worse healer than someone in a strict healing role.

Now let's talk about her defense shred ability. This is probably the most important and useful part of her kit. When you enter the Total Assault stage, the closest enemy to her will get a 150-radius field placed on it, and any enemies in the field will have their defense reduced by 5% for five seconds. The key here is that this field will activate EVERY TA phase, EVEN WHEN HER TA SKILL IS ON COOLDOWN. This means that you can stick her in a team as a third Spellweaver, and even if she never uses her TA skill, she will still apply the defense shred for five seconds every single TA phase. It also activates at the beginning of the TA phase, so all allies can take advantage of it with their TA skill damage.

This is very good. However, it has a few problems preventing it from reaching greatness. It only lasts for five seconds. Compare that to Nebula, whose skill reduces enemy defense by 20%, and it lasts for 14 seconds when awakened (A3), which is feasible for most players since she is a four-star character. Aria, a four-star Ironclad, provides 15% base defense reduction to enemies for 10 seconds. The two only activate their defense reduction when they use their TA skill, but the amount of defense reduction and the length of the period your team can take advantage of it make their defense shred better.

The five-second length also means that for your allies to take full advantage of it, they need to do burst damage, similar to Inellis or Lingyao. Since the defense reduction begins at the start of the TA phase, your Spellweavers and Ghosthunters will only have two to three seconds to take advantage of it, since they have to wait for the Ironclads and Voidblades to activate their TA skills first. Miam and Freya, for example, get almost no benefit because by the time they activate their skills and start shooting rapidly, the defense reduction has only about one second of uptime left before disappearing.

Philia's defense shred is an area-of-effect skill rather than a single-target skill, but that makes her much more situational than other units with defense shred. To take full advantage, she needs to be in a fight with a lot of front-line enemies all clumped together, preferably that don't die quickly before the fight ends (like in boss fights).

The last part of her kit is her TA skill, which deals 1800% of attack as single-target damage. For comparison, GhostQueen does 1840% to two different targets (3680% total), Nebula does 2800% to a single target (she has lower base stats as a four-star), and Hymnkeeper does 2130% to two targets (4260% total). Philia has high base attack, so her TA damage isn't completely terrible, but it's not anything noteworthy.

Let's compare her to another five-star spellweaver, The Solace.

The Solace provides better passive healing than Philia (3.2%+320 max health to four members with the lowest current health percentage every six seconds). The Solace has a higher damage on her TA skill (2400% atttack single damage target), AND the buff she provides is more universally powerful (+18% base attack speed and +18% base crit damage to whole team for entire TA phase, so happens even when she doesn't attack, similar to Philia), AND it provides extra healing (16% + 1600 max health four members with the lowest health. Basic attacks also have a 30% chance to deal 120% of base attack as extra damage. In nine out of ten situations, The Solace is going to do Philias job better (more damage, better passive healing, huge team buffs that last the whole TA phase). I think, if I were the developers, a tweak to Philia's kit that would make her more competitive would be to extend her defense reduction during the TA phase to the duration of the phase rather than just five seconds.

Philia's problem is that she is a jack of all trades, who seems otherwise specialized for a scenario that rarely happens (your team and the enemy team have a lot of frontline units, and you need AoE defense shred). If you try to build her as a healer, she loses out on significant damage, and her healing doesn't get much better compared to other healers. She doesn't do nearly as much damage as other spellweavers focused on DPS, and her orb is very situational and difficult to set up so that it's hitting frequently. She can't benefit from crit rate and crit damage stats as much as other units since most of her damage comes from her orb skill, which doesn't crit.

If you are going to use Philia, use her in battles with many enemy frontline units that can get caught in her defense-reduction zone. Place her as a 3rd Spellweaver for passive healing, damage, and defense reduction. Her defense shred is good, but needs units to clump together on the frontline to be better than other defense shred abilities. You need to put her in a team with units that use burst TA skills (Lingyao, Ghostqueen), not consistent damage dealers (Miam, Freya), since the defense shred only lasts for five seconds.

Abyss Exploration Guide

This guide was loosely based on another guide found on gamekee.com, though it consists mostly of my own opinions as I rewrote most of it. A special thanks to 洁净用电灯胆, the author of the gamekee.com guide (found here). Google humorously translates this to "Hidden Ending for Meat Pigeons".

Guide for A Long Journey Through Mountains and Rivers

This post is primarily aimed at players who wish to complete the greatest difficulty of the roguelike mode found in Abyss Exploration, A Long Journey Through Mountains and Rivers.

1. How To Access Hidden Exploration

Go to abyss exploration and move to the center of the map. The option should appear when you stand next to it, titled Hidden Exploration.

hidden exploration

This will take you to the event page where you can look at achievements, rewards, score, and begin a new round.

long journey

2. Which nodes should I choose?

There are three main types of nodes:

Besieged by Foes

besieged by foes

Here you will fight tougher enemies, but the rewards will be much larger, including the chance to recruit and add another member to your exploration team. The amount of scripts, honor, and quality of treasures are higher as well.

besieged rewards

Roadblock Adversary

roadblock adversary

Here you will encounter a basic fight, which will always offer scripts and honor, and sometimes drop a treasure. The rewards are less than the rewards from Besieged by Foes nodes.

roadblock rewards

Expedition Adventure

expedition adventure

This is an event node where you will read a story and then choose between two or three options. The option to fight will almost always give the best rewards. If you want to encounter specific endings to the game, sometimes you will need to avoid a fight in specific events (see below for details on how to reach alternate endings).

Unless you are trying to get one of the alternate endings or accomplish a specific achievement, always pick Besieged by Foes, then Roadblock Adversary, then choose to fight in Expedition Adventure nodes if given the choice. This will generally result in the greatest rewards, the strongest team, and the highest score (which provides faster progress towards account rewards such as opals, gold, Eclipse, skins, etc.).

3. Team Composition and Treasures

While a 2G-2S-2V-2I composition works well, I recommend a 3G-2S-2V-1I team. On higher difficulties, failure is usually due to running out of time in the final boss fight, not due to units dying. Collect as many treasures as possible to maximize unit stats, and spend honor to upgrade your units damage and survivability. 洁净用电灯胆 recommends a setup of 1 Ironclad and 7 raw DPS units, and to collect as many DPS-boosting treasures as possible to enhance their damage output. I never found this necessary for progression, but keep it in mind if you find yourself struggling.

Prioritize DPS treasures during battles, but also collect some defensive treasures. You can check at any time (including when you are in the treasure shop) which treasures you have and which treasures still you need to activate relics (activated by assembling the correct set of treasures). It's highly recommended to collect treasures that reduce enemy defense and maximum HP. Try getting the Sacred Scales and the Dark Codex, but I usually try to just get as many of the relics as I can. If you are lucky and play correctly, getting the Eye of Greed and amassing as many scrips as possible can result in absurd damage.

4. Unlocking Alternate Endings

The alternative endings require you to make certain choices in specific events found in Expedition Adventure nodes. If your goal is to get a specific ending, I recommend choosing as many event nodes as possible, as this will increase the likelihood that you get the event you are looking for. It's almost a necessity when trying to unlock the 6th floor and secret boss, as this requires two specific events to appear in a single playthrough, which is somewhat rare.

There are four unique endings:

This is the default ending. This is what you will get unless you meet the conditions for a different ending.

Character

You must encounter the Restless Monsters event.

restless monsters

In the Restless Monsters event you must choose option one or two (either is fine), and then in the second set of choices choose to fight.

Character

You must encounter the Injured Merchant event.

injured merchant

In the injured merchant event, choose to rescue the injured merchant (do not fight the monsters) and then refuse the reward. If you trigger both the Whisper of Flower and Tombstone (see above) and this ending, then this ending will take priority.

Character

This is easily the most difficult ending to unlock, as it requires you to encounter two events. First, you must encounter the Injured Merchant event, choose to rescue the merchant (do not fight), and then refuse the reward. This is the same thing we had to do for The Faint Light Blazed as Bright as the Raging Fire. Second, you must encounter the Tidal Barrens event.

tidal barrens

If you only encounter the Tidal Barrens event without the Injured Merchant event, then you will get the default ending.

This ending is fun because it wraps up the story, unlocks the 6th floor, and unlocks the secret boss at the end. This gives you additional opportunities to increase your score (which, as mentioned above, gives you more account rewards such as opals and gold) and unlocks certain achievements.

Character

5. Difficult Achievements

By clicking Expedition Dynamic in the home screen of A Long Journey Through Mountains and Rivers, and selecting the letters icon, you can view a list of achievements that provide additional opals and other awards.

expedition dynamic

Most achievements and their corresponding rewards are straightforward to get so long as you continue playing, with the two exceptions. These two are very difficult to get and will likely take you many playthroughs, as they depend on an element of luck.

Blossom of the Afterlife - Final Words Beneath Lava

This achievement requires you to spend 340 Honor in a single playthrough. Always pick honor as a reward when possible, and focus on collecting treasures that will increase honor. Try to obtain the Ghostly Knight(005) treasure and the Devil Crest(024). Do as many battles as possible and always choose besieged by Foes when possible. Try unlocking the 6th floor to get the extra honor dropped by the 5th floor boss, although it's possible to reach 340 honor without it. I'm not sure if you need just earn the honor or spend it, but the achievement page says spend so make sure to use it all before the final boss fight.

Pathways Adrift - The Bard's Chronicle

This achievement requires you to visit 22 Expedition Adventure nodes in a single playthrough. It is extremely difficult, as it mostly depends on getting lucky with Expedition Adventure nodes appearing. At the beginning of every floor, look ahead to see which path will allow you to enter the most Expedition Adventure nodes. If you can't unlock the 6th floor or a certain layer has very few Expedition Adventure nodes, it's better to quit and restart. You will need 3-5 Expedition Adventure nodes per floor, most often getting 4. However, you won't encounter many of these nodes on the 1st or 2nd floor, and the 6th floor is also very short.

Team Building Guide

Basics of Team Building

  • A team consists of 8 units
  • You usually want a mix of all classes:
    • ironclad Ironclad: Frontline defender/tank
    • voidblade Voidblade: Frontline damage dealer or support
    • spellweaver Spellweaver: Midrange damage dealer, support, or healer
    • ghosthunter Ghosthunter: Backline damage dealer or support
  • The standard team structure for most content is 2 of each class (2G-2S-2V-2I)

2-2-2-2 team

  1. The team needs to deal damage and survive enemy attacks. Thus we need damage dealers, support units, defenders, and healers.
  2. Total Assault phase and skill cooldown timing.
Character
During battle, your Total Assault meter will fill over time. Once full, you can execute the TA phase. When this phase begins, you can select units to perform their TA skill (i.e., their ultimate attack). One of each class may be selected during a single TA phase. If you have eight ghosthunter class units, then only one unit gets to use their TA skill. If you have one of each class, then four units get to use their TA skill. Additionally, TA skills have cooldowns ranging from 20 seconds to 70 seconds. A cooldown of 45+ seconds means that this unit can't use their TA skill on the next phase. The 2-2-2-2 team composition means that four units will use their TA skill every total assault phase.
Character

Elemental Advantages

Pay attention to unit and enemy element type, and deploy units with an elemental advantage. Each unit is one of the following elemental types:

  • ironcladHydro
  • ironcladPyro
  • ironcladDendro
  • ironcladLumin
  • ironcladUmbra

Elemental advantages diagram

  • For pyro/dendro/hydro type advantage, the unit deals 30% extra damage and reduces incoming damage by 30% (the unit takes 70% of the original damage)
  • For Umbra and Lumin types, they will always deal 30% extra damage to the other unit.

Units do not usually battle 1v1, and we can use this to create type mismatches with enemies. Consider the following:

  1. Your pyro type ironclad blocks movement and takes aggro from Umbra type Voidblade.
  2. Your lumin type ghosthunter can attack the umbra type enemy and deal extra damage due to the type advantage, while avoiding taking extra damage since a friendly pyro type ironclad is taking aggro instead.
  3. This strategy is very useful against bosses and powerful enemies.
Character

Advanced Team Building

2G-3S-1V-2I Team

2-3-1-2 team

  • Against some enemies and bosses, Voidblade units can struggle to stay alive, so we might only want to deploy a single Voidblade.
  • Select a voidblade unit with a 20 second cooldown (for example, Lexie). They will use their TA skill every TA phase.
  • We have a few options for the third Spellweaver slot:
    • Saico
      Saico
      Healer
      A healer that doesn't need to use their TA skill often if at all to keep the team alive (for example, Saico).
    • Monna
      Monna
      Sub-DPS Cooldown
      Monna cannot be selected to activate her TA skill, but she will always use her TA skill on odd rounds. This means that she can use her TA skill at the same time as another Spellweaver, enabling you to have three Spellweavers using TA skills in a regular rotation!
    • Vee
      Vee
      DPS AoE
      A Spellweaver that has decent DPS from team buffs and other sources without using their TA skill. (For example, Vee)

3G-2S-2V-1I Team

3-2-2-1 team

  • Some battles require maximum DPS and lower frontline tanking. The risk of failure in these fights is due to running out of time or your backrow damage dealers being killed before your tank dies, so having an extra Ironclad doesn't help as much.
  • Options for the ghosthunter units:
    • Lingyao
      Lingyao
      DPS Cooldown
      Lingyao's TA skill allows you to select a second ghosthunter unit and use their TA in the same round. This means that during round one, Lingyao and Ghosthunter 2 use their TA skill, and then during round two, Ghosthunter 3 uses their TA skill (assuming that Ghosthunter 2 has a cooldown of 45+ seconds).
    • Delis
      Delis
      Stun Leader Sub-DPS
      Her leader skill provides +15% crit rate and +30 crit damage to your entire team. Her basic attacks also occasionally stun enemies.
    • Ciel
      Ciel
      Leader Sub-DPS
      Same leader skill as Delis (+15% crit rate and +30 crit damage to your entire team).
    • Timmy
      Timmy
      DPS AoE DoT
      For the 3rd ghosthunter, you can also use someone with decent DPS from team buffs and other sources without using their TA skill (for example, Timmy).

Unit Synergies

These units synergize very well together and can be useful starting points when building a team.

Key Units: Souffle, Ethel, Other DoT units (Asteria, Falcon, Absolver, Gima, Timmy, Skylark)

  • Souffle
    Souffle
    DPS DoT
    Souffle's TA skill does extra damage for each stack of DoT (max ten stacks), and hits three targets (or the same target three times). To maximize her DPS, we want to apply as much DoT as possible so that when she pops her TA skill, her targets have as close to ten stacks as possible.
  • Ethel
    Ethel
    DPS (DoT)
    Ethel's TA skill does extra damage (ignores enemy defense) for each stack of DoT (max 16 stacks, 26 stacks at A3+ awakening), and hits up top three targets with DoT stacks. She also gets a barrier that causes enemies with DoT stacks to do less damage to her. Her TA skill has a 20-second cooldown TA, so you don't need a second Voidblade for this team (unless desired), since you want her using her TA every round.
  • Falcon
    Falcon
    DoT Shield
    Falcon applies DoT as long as she is shielded, Asteria will buff both Ethel and Souffle TA damage, and she also provides DoT. Timmy, Absolver, Gima, and Skylark can also be good DoT applicators.
  • Notice that many of these units are Hydro-type units, so they can be useful against Pyro-type bosses.
  • Ivorywing
    Ivorywing
    Sub-DPS Revive Buff
    Ivorywing TA skill creates an AoE damage zone around herself and one other nearby unit with a defense buff (Jessica, Kaguya, or other Ironclad or Voidblade). Her TA skill applies a stack of a status called Judgement to the enemies in the AoE zone.
  • Inellis
    Inellis
    DPS
    Inellis' combat skill and TA skill do additional damage for each stack of judgement. Her leader skill boosts Ivorywing TA skill damage, but it's usually not worth it unless you build the team around maximizing Inellis' and Ivorywing's DPS, and have Ivorywing at awakening 3+.
  • Make sure Ivorywing uses her TA skill the same round as Inellis for max damage, and that you have another character in the frontline with a defense buff.
  • GhostSamurai
    GhostSamurai
    Healer Shield (Team)
    Ghostsamurai is an amazing Ironclad because, in addition to tanking and doing okay damage (for an Ironclad), she creates shields for every member of the team with her TA skill, and she also heals allied units passively. Her healing can be strong enough in some fights that you don't need a dedicated healer, and when you need a lot of healing, she is a great secondary healer. This is especially amazing since she doesn't take up a Spellweaver spot, which is better reserved for a DPS or sub-DPS+buffer/debuffer.
  • Freya
    Freya
    DPS Stun
    To trigger Ghostsamurai's healing as often as possible, you need to apply time stop to an enemy. Freya applies time stop while attacking with her TA skill and occasionally with basic attacks at awakening A3+, making her a good partner for Ghostsamurai.

Key Units: Lingyao, 2 other ghosthunters, Leticia, Eclipse

  • Leticia
    Leticia
    DPS Debuff Cooldown
    Leticia reduces TA cooldowns by 25 seconds for all other units, which is enough to enable those with a 45-second cooldown to use TA skill twice in a row. Her TA skill also does very high damage and reduces the base defense of all enemies by 10% (20% at A1+ awakening).
  • Lingyao
    Lingyao
    DPS Cooldown
    Lingyao's TA skill allows a second ghosthunter to use their TA skill in the same TA phase.
  • This means that every three TA phases proceed as follows:
    1. TA phase one: Leticia → Lingyao → 2nd Ghosthunter
    2. TA phase two: Eclipse → Lingyao → 2nd Ghosthunter
    3. TA phase three: other units use TA skill
  • Eclipse
    Eclipse
    Buff Sub-DPS
    Eclipse buffs Ghosthunter damage significantly with her TA skill (+40% base attack to all Ghosthunters for 15 seconds at max awakening).
  • The end result is that Lingyao and your second-best Ghosthunter will get to go 2 out of 3 TA phases, instead of every other TA phase, and they will have significant damage buffs or enemy debuffs for those phases.
  • Miam
    Miam
    DPS AoE
    I often use Innelis, Freya, Miam, Kuki, or Timmy as my 2nd ghosthunter.
  • Ciel
    Ciel
    Leader Sub-DPS
    I usually run Ciel or Delis as the third ghosthunter for their leader skill, which provides +15% crit rate and +30% crit damage to the entire team for the duration of the battle.

Key Units: Freya, Delis, Solace, Teostra, Jessica

This team is built around Estella and activating her Noble Honor skill. Without Estella, the team can do some nice damage and apply a lot of stun, helping survivability and preventing debuffs. If you have Estella, you get all the previous benefits plus significant boosts to Estella's damage.

  • Estella
    Estella
    DPS Debuff Self Heal
    Estella's Noble Honor skill deals additional damage (50% of current attack) whenever a control effect is applied to an enemy. Time stop and stun status are considered control effects, so anytime Freya applies Time Stop or Delis/Teostra stun an enemy, the skill triggers. Putting her in a team with many characters that cause control effects means the skill is triggering all the time, which really increases her DPS.
  • Freya
    Freya
    DPS Stun
    Freya applies Time Stop with her TA skill, and also with basic attacks at A3+ awakening.
  • Delis
    Delis
    Stun Leader Sub-DPS
    Delis occasionally applies stun with basic attacks (every 4th basic attack has a chance to apply stun).
  • Teostra
    Teostra
    DPS Stun
    Teostra applies stun with his TA skill, and reduces his target's attack speed every 5th basic attack.
  • Jessica
    Jessica
    Buff Healer Stun PVP
    Jessica stuns enemies with her petrify ability, which activates when her health drops low enough.
  • The Solace
    The Solace
    Healer Buff Sub-DPS
    The Solace is an incredible unit that can be slotted into almost any team to make it immediately better. I list her here because her TA skill provides an attack speed buff to allies, which makes Freya and Delis stun and apply time stop more frequently.
  • Nikita
    Nikita
    Sub-DPS AoE Shield
    Nikita's entire kit revolves around getting hit by an enemy and then dealing AoE damage to all enemies around her, stacking shields, and then unleashing an AoE damage over time field (ticks of damage, not DoT status application) with her TA skill. Her damage can be considerable if there is a large group of enemies clumped around her, and at higher awakening she buffs team attack and debuffs enemy attack speed.
  • Rann
    Rann
    DPS AoE
    To fully take advantage of Rann's combat skill, you need Nikita on the field. Every basic attack has a 25% chance to trigger Inspiration Burst, which deals damage to all enemies in a straight line from Nikita toward the Basic Attack target. It's like a mini-Timmi TA skill
  • This synergy can do considerable damage if there are multiple units clumped together that stay alive for the whole fight, as is the case against some bosses during Formidable Assault and Illusory Realm. Adding Miam, Timmi, and/or Ivorywing to these teams can also result in absurd damage, since those two units also focus on doing damage to groups of enemies.
  • PVP

    To succeed in PVP at a high level, the goal is to survive long enough and rip off your TA skills first so that you kill the enemy before they have a chance to use their TA skills. Since the defending team uses their TA skill first by default, a few units have unique skills that make them specifically good for PVP:

    • Osadin
      Osadin
      Buff PVP
      Osadin: Increases TA meter at beginning of battle, meaning you get to use your TA skill before the enemy.
    • Jessica
      Jessica
      Buff Healer Stun PVP
      Jessica: When she takes enough damage, she will petrify (stun) multiple enemies. If the petrify happens at the right time, you will get to use your TA skills first. Some players will even deploy her without any emblem set so that she takes damage more quickly and activates her petrify skill earlier.
    • Darkwing
      Darkwing
      DPS PVP
      Darkwing: On her first strike she deals a significant portion of bonus damage. If you build her correctly and line her up to target important backrow characters (such as Lingyao, Inellis, or Ghostqueen) you can reduce the enemy's damage output during their TA skill. At high awakening (A3+) she will gain invincibility for 10 seconds and keep attacking once knocked down to 1 HP.
    • Inellis
      Inellis
      DPS
      Inellis: Her TA skill is strong enough to take out multiple enemies at once, and if you can get your Inellis to go before the other team's Inellis, you will almost certainly win.